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This often causes you to lose a number of units to sheer interface stupidity. Plus, half the group will often totally ignore your orders and attack an enemy tower that you didn't want them to get anywhere near. And your own troops will wander off to conquer enemy buildings if you don't continually tell them to hold their positions when you're in enemy territory. Often times enemy soldiers will wait at your border and not enter your territory, so you can take them out with bowmen from afar. I also ran into some problems with the AI, both with my units and the enemy units.
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It's a great game, but you spend most of your time cycling through each and every building to check production. You don't have any real control over your individual units and you can't physically direct settlers from one building to another. Instead of offering up a really unique playing experience, Settlers III thrusts you in the role of 'Slider King' as you are constantly changing resource allocation to get the perfect mix of efficiency and speed. Also, like so many other games in this genre, Settlers III basically comes down to micro-management of resources. The quirky disc swaps make this problem even worse as you are often prompted to insert a different disc when you go back to the main menu from the campaign you are playing. What the hell is that all about? Did the designers think that this would encourage people not to reload their game when something went horribly wrong? All it serves to do is waste time. You have to quit the game you're playing, exit to the menu screen and load your game from there. For starters, you can't load a saved game while you are in a campaign. Unfortunately, as good as this all sounds, Settlers III has a slew of glaring problems which mar an otherwise brilliant game. and this game is all about advanced functions and micro-management of resources. Unfortunately the tutorial only teaches you the basics of the game and you must figure out the advanced functions on your own. You can also choose to play a multiplayer game with up to 19 other players or, if you've never played any of the previous games and you're not familiar with Settlers' control system, you can jump into the included tutorial and learn the basics of the game. Like most other RTS games, you're presented with a briefing screen in the beginning of each mission which outlines your objectives (usually to claim the entire land mass and destroy every other living being in the vicinity) and a map showing the area of contention. The campaign mode is split into three difficulty levels, with each corresponding to the three different civilizations ¿ the Roman campaign is easy, the Asian campaign is moderately difficult, and the Egyptian campaign is hard. When the game begins, you can opt to play an entire campaign or a quick single map scenario. It is your job to lead your people to glory by conquering other civilizations and capturing as many territories as possible. You'll take the role of either Septimus Marius (a Roman boat captain), Tsu-Tang (an Asian rice farmer), or Ramadamses (an Egyptian sculptor). HE (as the head god is referred to in the game) brings Jupiter, Horus, and Ch'ih-Yu before HIM and explains that they must find one among their followers who has the talent, ambition, and far-sightedness to lead their people, otherwise HE will destroy the universe and begin anew with a different set of deities.
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A messenger sent by the head cheese (bet you never knew there was one guy who ran the whole show for every religion, did ya'?) visits the gods and tells them of the boss' displeasure in their laziness and lack of effectiveness as deities. They're all sitting around on a luxurious floating marble city getting fat, bloated and smashed off of the food and alcohol offerings from their worshippers. Settlers III opens with a cartoonish animation of three gods from completely different mythoi who should obviously never be seen together: Jupiter (leader of the Roman Pantheon), Horus (the falcon-headed Egyptian sun god), and Ch'ih-Yu (the legendary Chinese dragon).